Diversity in Heroes

Butterfly WomanSorry for the late post, but I couldn’t sleep last night and ended up sleeping most of the afternoon and evening instead.

Hero stories, whether powered superheroes or just unpowered vigilantes, have always been a great medium for discussing diversity issues. Sometimes, this is very anvilicious, such as with the X-Men as a whole being a metaphor for various civil rights movements since their inception. Other times, it’s less so, such as Captain America or Superman sticking up for everyone, no matter who they are (though sometimes even those can get anvilicious). That’s one of the joys of these stories, they’re always able to promote actual human rights discussions without being blatantly about that topic.
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The Makings of the Magic

golden-watch-gears-31074-1920x1080Yesterday, I finished by stating that I had already covered the arguments against the option for a same-sex couple option for the beginning of Fallout 4 via the lore within the games, the history of the games themselves, and the technology within the games. I then asked if you could guess what I would be covering today. If you guessed the mechanics and marketing for the game, you were right. Everyone else, you fail, but keep reading, because this is, in my opinion, the real reason this is an issue. Continue reading

Tech Growth in Alternate Timelines

Burning BridgeSo, yesterday, I talked about one half of the major argument people make against their being an option for same-sex couples at the start of Fallout 4, namely that with the 1950s aesthetic, the culture wouldn’t allow for it. Having shot that argument down, let’s get to work shooting down the other half of their argument: the story. See, Fallout 4 takes a similar stance to Fallout 3 in the character creation process, but is instead the flip-side of the coin. Instead of being the kid, and your chosen adult look affects how your dad (the major driving force for the main story) will look as in FO3, FO4 has your appearance changes affecting how your son, Shaun, will look in the future. Continue reading

1950s Style, 2070s Values

Press_Fallout4_Trailer_DeathclawAs some of you may have guessed, I’m off from classes all week so I’m doing Fallout related posts every day. Good times for all. Today, I want to tackle another major argument that people often have in response to the outcry over the forced heterosexual opening. Specifically, I want to address the 1950s aesthetic that is prevalent in the Fallout universe, and more importantly, why that argument doesn’t extend to the values of the people in the 2070s leading up to the apocalypse. Continue reading

The Queer History of Fallout

Butterfly WomanSo, yesterday I posted about how horrible the mass of humanity is when it comes to any hint of queerness in their fandoms. Today, I want to take a lighter look at things. So today, I’ll be looking at the history of queerness in the Fallout series.

The reason I’m discussing this is because one of my favorite bigoted replies from that thread was something along the lines of “you queermos can get married now, keep your queerness out of my Fallout!” Ah, fake gamer guys. You see, the thing is, queerness has been prevalent in the Fallout games since the very beginning. I mean, we have a gun called the Flamer for crying out loud! Continue reading

Heterosexual Fallout

Angry Gamer Girl Okay folks, today, I’m going to tackle a touchy subject. You’ve probably guessed from the title of this post that I’m going to talk about the whole forced heterosexuality at the start of Fallout 4. Thing is, that’s only going to be part of it. What I’m actually going to address is the fallout (pun intended) that has come about because of discussions over it. See, here’s the thing, it’s reached such epic levels, that even discussing it now has become a reason for someone to be attacked. Continue reading

More on Morality

Moral choice systems in gaming: saint or demon.

Moral choice systems in gaming: saint or demon.

So, my laptop is officially dead. I got it checked earlier to see if it was a relatively simple fix (replacing the brick) or something much more complicated and expensive (the power adapter in the computer being busted). It’s the latter case. However, aside from one more session in a couple weeks to ensure that everything is going well, I’m done with therapy so should have my Fridays back again for the most part. Here’s to hoping. Anyway, that gives me a chance to make a post today.

A while back, I made a post about how moral choice systems fail and how this scale of extremes ties to feminism. Since I haven’t been able to have computer to use at home, I’ve been playing a lot of X-Box of late, and this issue has come up some more. I mentioned in that previous post an example of a game giving an instance where there is no good choice. However, in that example, the morality system is still implemented. Continue reading